Date & Time

November 25, 2021
|
12:00 pm
ET

Immersive virtual reality (VR) simulation is a multi-sensory experience where participants don headsets and are immersed inside a realistic, virtual clinical environment. Computer vision based hand tracking is the future of immersive VR simulation and is practical to use with the latest commercially available VR headsets. With this new technology, participants interact within the simulated clinical environment with their hands instead of controllers, thus allowing for a more natural and immersive experience. Hand tracking technology is critical to the realism and fidelity of immersive VR healthcare simulations, as it allows participants to use their hands as they would in a real-life clinical setting. Exciting developments have led to a democratization of immersive VR technology with intuitive VR simulation authoring tools that empower simulation educators, technologists, and operations specialists to use their existing expertise to independently design and develop VR simulation scenarios. This allows for the development of meaningful simulations that meet the unique objectives and outcomes of the specific target learners. The integration of hand tracking technology with these simulation authoring tools unlocks new mechanics for those designing immersive VR simulations for healthcare education. This includes the ability to assess fine psychomotor skills and nonverbal communication.

This presentation provides an overview of computer vision based hand tracking technology in immersive VR simulation. Attendees will learn about the benefits of hand tracking, the limitations, and the future applications of this exciting new technology in healthcare simulation.

Learning Objectives:  

  • Discuss the use of hand tracking technology in immersive VR simulation
  • Analyze the benefits and limitations of using hand tracking technology in immersive VR simulation
  • Describe the future applications of hand tracking technology in immersive VR simulation

Presenters

Maria D'Errico
,
DNP, APRN, FNP-BC, CNE, CHSE, CHSOS
Director of Simulation & Scholarship

Maria was a founding leader of the simulation design team for UbiSim, the world's first immersive VR platform for nursing. Working with partners across the globe, Maria empowered nurse leaders to successfully integrate immersive VR simulation into nursing curricula.

Hand tracking is critical to the fidelity of immersive VR simulations, as it allows participants to use their hands as they would in a real-life clinical setting.

Register for the webinar.
      

Register is Closed

This webinar is no longer available.

Location

This is some text inside of a div block.

Join us!

Register Now

Immersive virtual reality (VR) simulation is a multi-sensory experience where participants don headsets and are immersed inside a realistic, virtual clinical environment. Computer vision based hand tracking is the future of immersive VR simulation and is practical to use with the latest commercially available VR headsets. With this new technology, participants interact within the simulated clinical environment with their hands instead of controllers, thus allowing for a more natural and immersive experience. Hand tracking technology is critical to the realism and fidelity of immersive VR healthcare simulations, as it allows participants to use their hands as they would in a real-life clinical setting. Exciting developments have led to a democratization of immersive VR technology with intuitive VR simulation authoring tools that empower simulation educators, technologists, and operations specialists to use their existing expertise to independently design and develop VR simulation scenarios. This allows for the development of meaningful simulations that meet the unique objectives and outcomes of the specific target learners. The integration of hand tracking technology with these simulation authoring tools unlocks new mechanics for those designing immersive VR simulations for healthcare education. This includes the ability to assess fine psychomotor skills and nonverbal communication.

This presentation provides an overview of computer vision based hand tracking technology in immersive VR simulation. Attendees will learn about the benefits of hand tracking, the limitations, and the future applications of this exciting new technology in healthcare simulation.

Learning Objectives:  

  • Discuss the use of hand tracking technology in immersive VR simulation
  • Analyze the benefits and limitations of using hand tracking technology in immersive VR simulation
  • Describe the future applications of hand tracking technology in immersive VR simulation

Presenters

Maria D'Errico
,
DNP, APRN, FNP-BC, CNE, CHSE, CHSOS
Director of Simulation & Scholarship

Maria was a founding leader of the simulation design team for UbiSim, the world's first immersive VR platform for nursing. Working with partners across the globe, Maria empowered nurse leaders to successfully integrate immersive VR simulation into nursing curricula.

Explore more

Higher Education
Tips & Tricks
Industry Challenges
April 30, 2024
|
This is some text inside of a div block.

Developing Clinical Judgment Through Virtual Reality Simulation

Building VR simulation programs and how high-fidelity simulation experiences enable nurse learners to improve clinical judgment

No items found.
February 8, 2024
|
This is some text inside of a div block.

MAST Virtual Reality Spotlight: UbiSim

Discover How UbiSim's Immersive VR Transforms Nursing Education

Product Information
September 16, 2020
|
This is some text inside of a div block.

Beyond the Simulation Lab: Designing Immersive VR Simulations

This workshop discusses how the operations specialist and educator collaborate in designing immersive VR simulations using the UbiSim Editor.